Message.reply_game()#
- Message.reply_game()#
Bound method reply_game of
Message
.Use as a shortcut for:
await client.send_game( chat_id=message.chat.id, game_short_name="lumberjack" )
Example
await message.reply_game("lumberjack")
- Parameters:
game_short_name (
str
) – Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.quote (
bool
, optional) – IfTrue
, the message will be sent as a reply to this message. If reply_to_message_id is passed, this parameter will be ignored. Defaults toTrue
in group chats andFalse
in private chats.disable_notification (
bool
, optional) – Sends the message silently. Users will receive a notification with no sound.message_effect_id (
int
64-bit
, optional) – Unique identifier of the message effect to be added to the message; for private chats only.reply_parameters (
ReplyParameters
, optional) – Description of the message to reply tosend_as (
int
|str
) – Unique identifier (int) or username (str) of the chat or channel to send the message as. You can use this to send the message on behalf of a chat or channel where you have appropriate permissions. Use theget_send_as_chats()
to return the list of message sender identifiers, which can be used to send messages in the chat, This setting applies to the current message and will remain effective for future messages unless explicitly changed. To set this behavior permanently for all messages, useset_send_as_chat()
.protect_content (
bool
, optional) – Pass True if the content of the message must be protected from forwarding and saving; for bots only.allow_paid_broadcast (
bool
, optional) – Pass True to allow the message to ignore regular broadcast limits for a small fee; for bots onlyreply_markup (
InlineKeyboardMarkup
, optional) – An object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown automatically. If not empty, the first button must launch the game.
- Returns:
On success, the sent
Message
is returned.- Raises:
RPCError – In case of a Telegram RPC error.