send_game()#

Client.send_game()#

Send a game.

Usable by Users Bots
Parameters:
  • chat_id (int | str) – Unique identifier (int) or username (str) of the target chat. For your personal cloud (Saved Messages) you can simply use “me” or “self”. For a contact that exists in your Telegram address book you can use his phone number (str).

  • game_short_name (str) – Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.

  • disable_notification (bool, optional) – Sends the message silently. Users will receive a notification with no sound.

  • protect_content (bool, optional) – Pass True if the content of the message must be protected from forwarding and saving; for bots only.

  • allow_paid_broadcast (bool, optional) – Pass True to allow the message to ignore regular broadcast limits for a small fee; for bots only

  • message_thread_id (int, optional) – If the message is in a thread, ID of the original message.

  • business_connection_id (str, optional) – Unique identifier of the business connection on behalf of which the message will be sent.

  • send_as (int | str) – Unique identifier (int) or username (str) of the chat or channel to send the message as. You can use this to send the message on behalf of a chat or channel where you have appropriate permissions. Use the get_send_as_chats() to return the list of message sender identifiers, which can be used to send messages in the chat, This setting applies to the current message and will remain effective for future messages unless explicitly changed. To set this behavior permanently for all messages, use set_send_as_chat().

  • message_effect_id (int 64-bit, optional) – Unique identifier of the message effect to be added to the message; for private chats only.

  • reply_parameters (ReplyParameters, optional) – Description of the message to reply to

  • reply_markup (InlineKeyboardMarkup, optional) – An object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown automatically. If not empty, the first button must launch the game.

Returns:

Message – On success, the sent game message is returned.

Example

await app.send_game(chat_id, "gamename")