send_game()#
- Client.send_game()#
Send a game.
Usable by ❌ Users ✅ Bots- Parameters:
chat_id (
int
|str
) – Unique identifier (int) or username (str) of the target chat. For your personal cloud (Saved Messages) you can simply use “me” or “self”. For a contact that exists in your Telegram address book you can use his phone number (str).game_short_name (
str
) – Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.disable_notification (
bool
, optional) – Sends the message silently. Users will receive a notification with no sound.protect_content (
bool
, optional) – Pass True if the content of the message must be protected from forwarding and saving; for bots only.message_thread_id (
int
, optional) – If the message is in a thread, ID of the original message.business_connection_id (
str
, optional) – Unique identifier of the business connection on behalf of which the message will be sent.message_effect_id (
int
64-bit
, optional) – Unique identifier of the message effect to be added to the message; for private chats only.reply_parameters (
ReplyParameters
, optional) – Description of the message to reply toreply_markup (
InlineKeyboardMarkup
, optional) – An object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown automatically. If not empty, the first button must launch the game.
- Returns:
Message
– On success, the sent game message is returned.
Example
await app.send_game(chat_id, "gamename")